

The game continues to excel in the castle sim world and allows you to battle it out with up to 7 other players in multiplayer mode. If you enjoyed the first instalment of this title, you will love the sequel.Stronghold Crusader 2 is the sequel to the real-time strategy game Stronghold Crusader which comes with improved graphics and game mechanics.Īfter more than a decade, Stronghold Crusader 2 reemerges with a new 3D game engine that allows advanced castle deconstruction physics to be used. Overall, Stronghold Crusaders II is great game that offers excellent playability, smooth unit animations, and plenty of building options. Additionally, gamers cannot issue orders in a series and selecting units is tricky. Unit orders are limited and provide no explanation to gamers on what their functions are. The small menus conflict with the expertly-designed title graphics and the mouse interface seems to have been hurriedly crated. However, the interface could use some improvements. There are plenty of units to utilize and the tactical aspect will make players use their heads, as opposed to simply charging into battle. Intricate combat details are one of the features that make this game likable. The multi-player mode offers plenty of details that will keep you entertained, especially with the cooperation mode that lets you control the same army and use strategy to defeat your enemy. The game has you completing mission that revolve around protecting the king and will vary depending on the game mode (skirmish, multi-player, or campaign). Do you have what it takes to create the next great empire in this captivating medieval strategy game? For the military-side of Stronghold Crusader II, it is an awesome game that offers a mix of tactics and strategy that will keep you playing for hours. In Stronghold Crusaders II, you will have to manage the economy of your kingdom, blast your enemies from afar with your catapults, and face them head-on in battle. The 2002 strategy hit, Stronghold Crusader is back with exciting new features.
